ClimbArea
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A ClimbArea is an area the player can climb on.
To enter one, you must either use a ClimbEntry, or enter the room at a marker with "player_state" set to "CLIMB".
To exit one, you must use a ClimbExit.
ClimbArea is an Event - naming an object climbarea on an objects layer in a map creates this object.
Constructor
ClimbArea(x: number?, y: number?, shape: number, y?]?)
Arguments:
| x: number? | |
| y: number? | |
| shape: number, y?]? |
Methods
ClimbArea:onClimbMove(player: Player)
(Override) Called when the player finishes a move on this area. Examples being moving, jumping, or falling onto this area.
Arguments:
| player: Player | The character controlled by the player when in the Overworld. |
ClimbArea:setClimbable(climbable: any)
Sets whether or not this area can be climbed on.
Arguments:
| climbable: any |