ClimbEntry
┗> Event > Object > Class
A ClimbEntry allows the player to begin climbing on climbable areas.
ClimbEntry is an Event - naming an object climbentry on an objects layer in a map creates this object.
Constructor
ClimbEntry(x: number?, y: number?, shape: number, y?]?, settings: ClimbEntrySettings?)
Arguments:
| x: number? | |
| y: number? | |
| shape: number, y?]? | |
| settings: ClimbEntrySettings? | The settings for a ClimbEntry. |
Methods
ClimbEntry:onInteract(player: Player, dir: string)
Arguments:
| player: Player | The character controlled by the player when in the Overworld. |
| dir: string |
Returns:
| 1: boolean |
Fields
ClimbEntry.target: ClimbExit?
The target ClimbExit that this ClimbEntry leads to.
ClimbEntry.target_identifier: (string|integer|ClimbExit| integer })?
The identifier of the ClimbExit that this ClimbEntry leads to.