ClimbEntry

┗> Event > Object > Class


A ClimbEntry allows the player to begin climbing on climbable areas.

ClimbEntry is an Event - naming an object climbentry on an objects layer in a map creates this object.


Constructor


ClimbEntry(x: number?, y: number?, shape: number, y?]?, settings: ClimbEntrySettings?)

Arguments:

x: number?
y: number?
shape: number, y?]?
settings: ClimbEntrySettings?

The settings for a ClimbEntry.





Methods


ClimbEntry:onInteract(player: Player, dir: string)

Arguments:

player: Player

The character controlled by the player when in the Overworld.

dir: string

Returns:

1: boolean





Fields


ClimbEntry.target: ClimbExit?

The target ClimbExit that this ClimbEntry leads to.


ClimbEntry.target_identifier: (string|integer|ClimbExit| integer })?

The identifier of the ClimbExit that this ClimbEntry leads to.



Undocumented