Constructor
TileLayer(map: Map, data: number)
Arguments:
| map: Map | Stores and manages the currently loaded map. |
| data: number |
Methods
TileLayer:setTile(x: any, y: any, tileset: any, ...: unknown)
Arguments:
| x: any | |
| y: any | |
| tileset: any | |
| ...: unknown |
Fields
Undocumented
TileLayer.map: Map
Stores and manages the currently loaded map.
If a map in scrips/world/maps is defined as a folder, map data can be placed in data.lua, and a file named map.lua can be used to define a custom Map object for that map.