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Kristal Wiki


General Information


These pages get you ready to use the engine.

  • Main Page
  • Downloading Kristal
  • Installing and Playing Projects
  • Glossary

General Project Creation


These pages teach you about project development.

  • Lua Tutorial
  • Understanding the Basics
  • Creating a Project
  • Writing Text
  • Using Libraries
  • Creating an Item
  • Creating a Shop
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • Releasing Projects

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes
  • Map Properties and Layers
  • Events
  • Battle Areas
  • The World Tool

Battles


Everything related to creating battles.

  • Battlers
  • Encounters
  • Enemy Attacks (Waves)
  • Wavemaking Tricks and References

Advanced


These pages teach you more complex but powerful parts of the engine.

  • Debugging
  • Hooks
  • The UI System

API Reference


An auto-generated API reference for Kristal.

⮬ Back to Top ⮭

Kristal Wiki


General Information


These pages get you ready to use the engine.

  • Main Page
  • Downloading Kristal
  • Installing and Playing Projects
  • Glossary

General Project Creation


These pages teach you about project development.

  • Lua Tutorial
  • Understanding the Basics
  • Creating a Project
  • Writing Text
  • Using Libraries
  • Creating an Item
  • Creating a Shop
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • Releasing Projects

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes
  • Map Properties and Layers
  • Events
  • Battle Areas
  • The World Tool

Battles


Everything related to creating battles.

  • Battlers
  • Encounters
  • Enemy Attacks (Waves)
  • Wavemaking Tricks and References

Advanced


These pages teach you more complex but powerful parts of the engine.

  • Debugging
  • Hooks
  • The UI System

API Reference


An auto-generated API reference for Kristal.

⮬ Back to Top ⮭

RecruitMessage

┗> Object > Class



Constructor


RecruitMessage(type: number, x: number, y: number)

Arguments:

type: number
x: number
y: number




Methods


RecruitMessage:draw()



RecruitMessage:onRemoveFromStage(stage: Object)

Arguments:

stage: Object

The base class of all objects in Kristal.
When added to the stage, an object will be updated and rendered.



RecruitMessage:update()




Undocumented



RecruitMessage.alpha: integer



RecruitMessage.first_number: integer



RecruitMessage.height: number



RecruitMessage.layer: integer

Halfway between UI and the layer above it



RecruitMessage.lerp_timer: integer



RecruitMessage.second_number: integer



RecruitMessage.start_x: nil



RecruitMessage.stretch_x: integer



RecruitMessage.stretch_y: integer



RecruitMessage.texture: love.Image

Drawable image type.

Open in Browser



RecruitMessage.timer: integer



RecruitMessage.type: number



RecruitMessage.width: number



RecruitMessage.x: unknown


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