QuicksaveEvent
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An overworld object that triggers a Quicksave when entered.
QuicksaveEvent is an Event - naming an object quicksave on an objects layer in a map creates this objects.
See this object's Fields for the configurable properties on this object.
Constructor
QuicksaveEvent(x: number, y: number, shape: number, [2]? }?, marker: string?)
@param shape — Shape data for this event. First two indexes are the width and height of the object. The third (optional) index is polygon data.
@param marker — The name of the marker to use for spawning the party when loading the quicksave
Arguments:
| x: number | |
| y: number | |
| shape: number, [2]? }? | Shape data for this event. First two indexes are the width and height of the object. The third (optional) index is polygon data. |
| marker: string? | The name of the marker to use for spawning the party when loading the quicksave |
Fields
QuicksaveEvent.marker: string
[Property marker] The name of the marker to use for spawning the party when loading the quicksave