QuicksaveEvent

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An overworld object that triggers a Quicksave when entered.
QuicksaveEvent is an Event - naming an object quicksave on an objects layer in a map creates this objects.
See this object's Fields for the configurable properties on this object.


Constructor


QuicksaveEvent(x: number, y: number, shape: number, [2]? }?, marker: string?)

@param shape — Shape data for this event. First two indexes are the width and height of the object. The third (optional) index is polygon data.

@param marker — The name of the marker to use for spawning the party when loading the quicksave

Arguments:

x: number
y: number
shape: number, [2]? }?

Shape data for this event. First two indexes are the width and height of the object. The third (optional) index is polygon data.

marker: string?

The name of the marker to use for spawning the party when loading the quicksave





Methods





Fields


QuicksaveEvent.marker: string

[Property marker] The name of the marker to use for spawning the party when loading the quicksave



Undocumented