Constructor






Methods






DarkEquipMenu:drawAbilityPreview(index: any, x: any, y: any, abilities: any, compare: any)

Arguments:

index: any
x: any
y: any
abilities: any
compare: any






DarkEquipMenu:drawEquippedItem(index: any, x: any, y: any)

Arguments:

index: any
x: any
y: any




DarkEquipMenu:drawStatPreview(stat: any, x: any, y: any, stats: any, compare: any, show_difference: any)

Arguments:

stat: any
x: any
y: any
stats: any
compare: any
show_difference: any


















DarkEquipMenu:onRemove(parent: Object)

Arguments:

parent: Object

The base class of all objects in Kristal.
When added to the stage, an object will be updated and rendered.










Undocumented













DarkEquipMenu.font: love.Font

Defines the shape of characters that can be drawn onto the screen.

Open in Browser















DarkEquipMenu.state: string

PARTY, SLOTS, ITEMS



DarkEquipMenu.ui_cancel_small: Sound

The sound class. This is a transparent wrapper over Love2D's Source.



DarkEquipMenu.ui_cant_select: Sound

The sound class. This is a transparent wrapper over Love2D's Source.



DarkEquipMenu.ui_move: Sound

The sound class. This is a transparent wrapper over Love2D's Source.



DarkEquipMenu.ui_select: Sound

The sound class. This is a transparent wrapper over Love2D's Source.