Transition
┗> Event > Object > Class
This object is used to create transitions in the Overworld to shops or other maps. 
Transition is an Event - Naming an object transition on an objects layer in a map creates this object. 
See this object's Fields for the configurable properties on this object.
Constructor
Transition(x: any, y: any, shape: any, properties: any)
Arguments:
| x: any | |
| y: any | |
| shape: any | |
| properties: any | 
Fields
Transition.exit_delay: number
[Property exit_delay] Additional delay after entering the new map before playing the exit sound, in seconds (Defaults to 0)
Transition.exit_pitch: number
[Property exit_pitch] The pitch the exit sound should play at
Transition.exit_sound: string?
[Property exit_sound] An optional sound to play when entering the new map
Transition.pitch: number
[Property pitch] The pitch the entry sound should play at
Transition.sound: string?
[Property sound] An optional sound to play when the player activates this transition
Transition.target: string, shop
The target of this transition: 
[Property map] The name of the map to send the player to 
OR [Property shop] The name of the shop to send the player to
[Property x] The x co-ordinate the player should appear at in the new map 
AND [Property y] The y-co-ordinate the player should appear at in the new map 
OR [Property marker] The name of the marker to spawn the player at in the new map
[Property facing] The direction the player and party should face when they spawn in the new map