Constructor
SpeechBubble(text: any, x: any, y: any, options: any, speaker: any)
Arguments:
| text: any | |
| x: any | |
| y: any | |
| options: any | |
| speaker: any |
Methods
SpeechBubble:getBorder()
Returns:
| 1: integer|unknown | |
| 2: integer|unknown | |
| 3: integer|unknown | |
| 4: integer|unknown |
SpeechBubble:getSpriteSize(name: any)
Arguments:
| name: any |
Returns:
| 1: integer|unknown | |
| 2: integer|unknown |
SpeechBubble:setText(text: any, callback: any, line_callback: any)
Arguments:
| text: any | |
| callback: any | |
| line_callback: any |
Fields
Undocumented
SpeechBubble.actor: unknown
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class().
SpeechBubble.actor: Actor
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class().
SpeechBubble.actor: unknown
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class().
SpeechBubble.auto: boolean
Whether the bubble automatically resizes.