Constructor
SpeechBubble(text: any, x: any, y: any, options: any, speaker: any)
Arguments:
text: any | |
x: any | |
y: any | |
options: any | |
speaker: any |
Methods
SpeechBubble:getBorder()
Returns:
1: integer|unknown | |
2: integer|unknown | |
3: integer|unknown | |
4: integer|unknown |
SpeechBubble:getSpriteSize(name: any)
Arguments:
name: any |
Returns:
1: integer|unknown | |
2: integer|unknown |
SpeechBubble:setText(text: any, callback: any, line_callback: any)
Arguments:
text: any | |
callback: any | |
line_callback: any |
Fields
Undocumented
SpeechBubble.actor: unknown
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/
, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class()
.
SpeechBubble.actor: Actor
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/
, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class()
.
SpeechBubble.actor: unknown
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/
, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class()
.
SpeechBubble.auto: boolean
Whether the bubble automatically resizes.