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Kristal Wiki


General Information


These pages get you ready to use the engine.

  • Main Page
  • Downloading Kristal
  • Installing and Playing Projects
  • Glossary

General Project Creation


These pages teach you about project development.

  • Lua Tutorial
  • Understanding the Basics
  • Creating a Project
  • Writing Text
  • Using Libraries
  • Creating an Item
  • Creating a Shop
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • Releasing Projects

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes
  • Map Properties and Layers
  • Events
  • Battle Areas
  • The World Tool

Battles


Everything related to creating battles.

  • Battlers
  • Encounters
  • Enemy Attacks (Waves)
  • Wavemaking Tricks and References

Advanced


These pages teach you more complex but powerful parts of the engine.

  • Debugging
  • Hooks
  • The UI System

API Reference


An auto-generated API reference for Kristal.

⮬ Back to Top ⮭

Kristal Wiki


General Information


These pages get you ready to use the engine.

  • Main Page
  • Downloading Kristal
  • Installing and Playing Projects
  • Glossary

General Project Creation


These pages teach you about project development.

  • Lua Tutorial
  • Understanding the Basics
  • Creating a Project
  • Writing Text
  • Using Libraries
  • Creating an Item
  • Creating a Shop
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • Releasing Projects

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes
  • Map Properties and Layers
  • Events
  • Battle Areas
  • The World Tool

Battles


Everything related to creating battles.

  • Battlers
  • Encounters
  • Enemy Attacks (Waves)
  • Wavemaking Tricks and References

Advanced


These pages teach you more complex but powerful parts of the engine.

  • Debugging
  • Hooks
  • The UI System

API Reference


An auto-generated API reference for Kristal.

⮬ Back to Top ⮭

MainMenuOptions

┗> StateClass > Class



Fields


MainMenuOptions.heart_x: number


MainMenuOptions.menu: MainMenu


MainMenuOptions.noise_timer: number


MainMenuOptions.options: string, name(fun( number, y)any)? fun()


MainMenuOptions.page_scroll_direction: string


MainMenuOptions.page_scroll_timer: number


MainMenuOptions.pages: string[]


MainMenuOptions.scroll_target_y: number


MainMenuOptions.scroll_y: number


MainMenuOptions.selected_option: number


MainMenuOptions.selected_page: number


MainMenuOptions.state: string


MainMenuOptions.state_manager: StateManager



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