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Kristal Wiki


Getting Started


These pages get you ready to use the engine.

  • Downloading Kristal
  • Installing and Playing Mods

General Mod Creation


These pages teach you about mod development.

  • Understanding the Basics
  • Creating a Mod
  • Using Libraries
  • Creating an Item
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • The UI System

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes

Battles


Everything related to creating battles.

  • Battlers
  • Encounters

API Reference


An auto-generated API reference for Kristal.

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LightSaveMenu

┗> Object > Class


Constructor


LightSaveMenu(save_id: any, marker: any)

Arguments:

save_id: any
marker: any




Methods


LightSaveMenu:draw()



LightSaveMenu:update()




Fields



Undocumented



LightSaveMenu.box: UIBox



LightSaveMenu.draw_children_below: integer



LightSaveMenu.font: love.Font|nil

Defines the shape of characters that can be drawn onto the screen.

Open in Browser



LightSaveMenu.heart_sprite: love.Image|nil

Drawable image type.

Open in Browser



LightSaveMenu.marker: any



LightSaveMenu.parallax_x: integer



LightSaveMenu.parallax_y: integer



LightSaveMenu.save_id: any



LightSaveMenu.saved_file: table|nil



LightSaveMenu.saved_file: table|nil



LightSaveMenu.selected_x: integer



LightSaveMenu.selected_x: integer



LightSaveMenu.state: string

MAIN, SAVED



LightSaveMenu.state: string


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