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Kristal Wiki


Getting Started


These pages get you ready to use the engine.

  • Downloading Kristal
  • Installing and Playing Mods

General Mod Creation


These pages teach you about mod development.

  • Understanding the Basics
  • Creating a Mod
  • Using Libraries
  • Creating an Item
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • The UI System

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes

Battles


Everything related to creating battles.

  • Battlers
  • Encounters

API Reference


An auto-generated API reference for Kristal.

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Kristal.Overlay


Constructor


Kristal.Overlay()





Methods


Kristal.Overlay:draw()



Kristal.Overlay.setLoading(val: boolean)

Arguments:

val: boolean


Kristal.Overlay:update()




Fields



Undocumented



Kristal.Overlay.font: love.Font

Defines the shape of characters that can be drawn onto the screen.

Open in Browser



Kristal.Overlay.load_alpha: integer



Kristal.Overlay.load_alpha: integer



Kristal.Overlay.load_alpha: integer



Kristal.Overlay.load_frames: table



Kristal.Overlay.load_timer: integer



Kristal.Overlay.load_timer: number



Kristal.Overlay.load_timer: integer



Kristal.Overlay.loading: boolean



Kristal.Overlay.loading: boolean



Kristal.Overlay.quit_alpha: integer



Kristal.Overlay.quit_alpha: integer



Kristal.Overlay.quit_alpha: integer



Kristal.Overlay.quit_frames: table



Kristal.Overlay.quit_release: boolean



Kristal.Overlay.quit_release: boolean



Kristal.Overlay.quit_release: boolean



Kristal.Overlay.quit_timer: integer



Kristal.Overlay.quit_timer: number



Kristal.Overlay.quit_timer: integer


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