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Kristal Wiki


Getting Started


These pages get you ready to use the engine.

  • Downloading Kristal
  • Installing and Playing Mods

General Mod Creation


These pages teach you about mod development.

  • Understanding the Basics
  • Creating a Mod
  • Using Libraries
  • Creating an Item
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • The UI System

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes

Battles


Everything related to creating battles.

  • Battlers
  • Encounters

API Reference


An auto-generated API reference for Kristal.

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GonerKeyboard

┗> Object > Class


Constructor


GonerKeyboard(limit: any, mode: any, callback: any, key_callback: any)

Arguments:

limit: any
mode: any
callback: any
key_callback: any




Methods


GonerKeyboard:addCharacter(key: any)

Arguments:

key: any


GonerKeyboard:createKeyboardChoices(mode: any)

Arguments:

mode: any

Returns:

1: table


GonerKeyboard:draw()



GonerKeyboard:finish()



GonerKeyboard:onComplete(text: any)

Arguments:

text: any


GonerKeyboard:onSelect(key: any, x: any, y: any)

Arguments:

key: any
x: any
y: any


GonerKeyboard:setMode(mode: any)

Arguments:

mode: any


GonerKeyboard:undoCharacter()



GonerKeyboard:update()




Fields



Undocumented



GonerKeyboard.MODES: table

For japanese support in the future maybe



GonerKeyboard.allow_empty: boolean



GonerKeyboard.alpha: number



GonerKeyboard.callback: any



GonerKeyboard.choicer: GonerChoice



GonerKeyboard.done: boolean



GonerKeyboard.done: boolean



GonerKeyboard.fade_out: boolean



GonerKeyboard.fade_out: boolean



GonerKeyboard.font: love.Font|nil

Defines the shape of characters that can be drawn onto the screen.

Open in Browser



GonerKeyboard.key_callback: any



GonerKeyboard.limit: any



GonerKeyboard.mode: nil



GonerKeyboard.mode: table

Fill out defaults



GonerKeyboard.text: string



GonerKeyboard.text: string



GonerKeyboard.text: unknown


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