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Kristal Wiki


Getting Started


These pages get you ready to use the engine.

  • Downloading Kristal
  • Installing and Playing Mods

General Mod Creation


These pages teach you about mod development.

  • Understanding the Basics
  • Creating a Mod
  • Using Libraries
  • Creating an Item
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds
  • The UI System

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes

Battles


Everything related to creating battles.

  • Battlers
  • Encounters

API Reference


An auto-generated API reference for Kristal.

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EasingSoul

┗> Object > Class


Constructor


EasingSoul(x: any, y: any, target_x: any, target_y: any)

Arguments:

x: any
y: any
target_x: any
target_y: any




Methods


EasingSoul:moveSoul()



EasingSoul:setTarget(x: any, y: any)

Arguments:

x: any
y: any


EasingSoul:update()




Fields



Undocumented



EasingSoul.sprite: Object|Sprite

The base class of all objects in Kristal.
When added to the stage, an object will be updated and rendered.



EasingSoul.target_x: any



EasingSoul.target_x: any



EasingSoul.target_y: any



EasingSoul.target_y: any



EasingSoul.throw_error: boolean



EasingSoul.throw_error: boolean



EasingSoul.throw_error: boolean



EasingSoul.use_parent: boolean



EasingSoul.x: any



EasingSoul.x: unknown



EasingSoul.y: any



EasingSoul.y: unknown


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