Constructor


DarkStorageMenu(top_storage: any, bottom_storage: any)

Arguments:

top_storage: any
bottom_storage: any




Methods




DarkStorageMenu:drawStorage(list: any)

Arguments:

list: any


DarkStorageMenu:getMaxPages(list: any)

Arguments:

list: any

Returns:

1: integer


DarkStorageMenu:getSelectedIndex(list: any)

Arguments:

list: any

Returns:

1: integer


DarkStorageMenu:getSelectedItem(list: any)

Arguments:

list: any

Returns:

1: Item|nil


DarkStorageMenu:getStorage(list: any)

Arguments:

list: any

Returns:

1: table







Fields



Undocumented









DarkStorageMenu.description: Text

The Text object, made for displaying formatted text.

If you're looking for text which writes itself out over time, see DialogueText.









DarkStorageMenu.heart: Sprite

A simple object that renders a texture.
This texture must be placed inside assets/sprites/.





DarkStorageMenu.heart_target_x: number

Update the heart target position