BattleState


BattleState:
    | "NONE" -- An empty state which does nothing.
    | "TRANSITION" -- The state used when first entering a battle.
    | "INTRO" -- The state used after TRANSITION, where the battle intro animation plays.
    | "ACTIONSELECT" -- The state for letting the user choose actions.
    | "MENUSELECT" -- The state used when selecting an action from the menu.
    | "ENEMYSELECT" -- The state used when selecting an enemy target.
    | "PARTYSELECT" -- The state used when selecting a party member.
    | "ACTIONS" -- The state used when processing actions. Most of the time, other states will be used instead.
    | "ACTING" -- The state used when party members act.
    | "BATTLETEXT" -- A generic "writing text" state.
    | "SHORTACTTEXT" -- The state used when multiple lines of text are being written out at once, for "short acts".
    | "ATTACKING" -- The state used while party members are attacking.
    | "SPARING" -- The state used when party members spare.
    | "USINGITEMS" -- The state used when party members use items.
    | "ACTIONSDONE" -- The state used when all "actions" are done.
    | "ENEMYDIALOGUE" -- The state used when enemies are displaying dialogue.
    | "DIALOGUEEND" -- The state used after enemy dialogue ends.
    | "DEFENDINGBEGIN" -- The state used before defending begins.
    | "DEFENDING" -- The state used when the player is defending against enemy waves.
    | "DEFENDINGEND" -- The state used after defending ends.
    | "VICTORY" -- The state used when the player has won the battle.
    | "TRANSITIONOUT" -- The state used when transitioning out of battle.


Methods



Fields



Undocumented